Dec 04, 2006, 05:58 PM // 17:58
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#21
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Desert Nomad
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Quote:
Originally Posted by Longasc
Before Nightfall you could add the "missing" upgrade to these items (mostly the +AL/HP grip), but you could not change the already existing ones: E.g. you could not replace the Poisonous string of the Nevermore Flatbow or the Sundering of the Rhino Hammer.
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Actually, you can replace them, or at least, some of them. I was able to turn my Fiery Sunspear of Shelter into a Fiery Sunspear of enchanting 20% (this spear was from right after the preorder packages came out, the mod I got only recently).
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Dec 06, 2006, 07:38 PM // 19:38
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#23
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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As of the update on 06 -12 - 2006, this still hasnt been fixed. Just thought I'd let everyone know.
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Dec 09, 2006, 05:31 AM // 05:31
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#24
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Wilds Pathfinder
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Still no word? Was hoping we could find somthing out by now. Heres a little bump just in case it got lost.
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Dec 09, 2006, 06:28 AM // 06:28
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#25
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Pre-Searing Cadet
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Quote:
Originally Posted by Quid Pro Quo
Sweet. If this can be fixed I can keep using my soulbreaker. I worried I'd have to use one of the other scythe skins.
Now only if I could dye the handle.
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I'd really like to be able to dye the weapons as well - I play a Paragon, and the spear is pretty good as is, but I would like to be able to dye it the silver color I have on my armor; it is the only thing that is not matching me now.
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Dec 09, 2006, 06:30 PM // 18:30
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#26
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Originally Posted by Savio
I presume the inability to upgrade bonus weapons is a side effect from when they were made unsalvagable - the update before Nightfall's release had accidentally made bonus weapons salvagable. The fix probably prevented all modification of bonus items, including the ability to upgrade them.
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Actually they forgot a few items - I was able to salvage the 10% furious hilt from some sword given as a reward in Kryta or the Jungle - can't remember.
EDIT - The reward for the Villany of galrath that is.
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Dec 12, 2006, 05:45 AM // 05:45
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#27
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Wilds Pathfinder
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Please, can we get an answer?
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Dec 12, 2006, 07:49 AM // 07:49
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#28
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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When they released NF, if you had previously added Bonus items in your bags, you could salvage the mod off of them.
I salvaged a few 20% longer enchant mods for the scythe and made some nice money
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Dec 12, 2006, 07:30 PM // 19:30
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#29
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Most people are aware of the salvage bug - I stumbled upon it by complete accident myself, but being the honourable soul I am, I didn't make any money from it
Still, the problem persists, (if it is a problem,) and has done so for the past 46 days. It is something that needs to be addressed, one way or another. Either, the "Problem should be fixed," or "Sufficient logical reasoning should be given for the locking of bonus weapons."
Gaile, I know you're busy, PR isn't an easy job at all, and I know all about being rushed off your feet
But I and everyone else aware of this, would greatly appreciate any extra info you can share with us, because I don't know about everyone else, but this is something that is going to be stuck in my mind now until I know something more. Stuck in my head, just like a dodgy, cheesy Christmas pop song
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Dec 16, 2006, 04:29 PM // 16:29
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#31
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Wilds Pathfinder
Join Date: Sep 2005
Location: Lions Arch
Guild: Minions of Kronos
Profession: N/Me
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Still no news about this from A-net?
I finaly bought another GW acount with the special items and add them to my
old acount, i realy love to walk around with them but they are not max upgraded .
So any chance we hear about an update? Gaile or any 1 from A-net?
plzzzz
/beg
/beg
/beg
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Dec 23, 2006, 09:13 PM // 21:13
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#32
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Guest
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any word on this issue yet?
i would rather bump this then make a new thread.
with the release with the goty upgrade in online store, this makes me not wanna purchase it.
Last edited by Chop it Off; Dec 23, 2006 at 09:15 PM // 21:15..
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Dec 23, 2006, 09:42 PM // 21:42
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#33
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Wilds Pathfinder
Join Date: Mar 2006
Profession: W/Mo
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This was discussed last night during Gaile's visit to Kamadan. At first, she commented that salvaging mods from an infinite supply of weapons was "cheese", we clarified that we didn't want to salvage - only to modify the weapons. She understood this, took a note, and presumably will forward the request to the devs. I wouldn't expect anything in the immediate near future since this was midnight friday night for her, but I think in time we will be able to mod these weapons once again.
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Dec 23, 2006, 09:48 PM // 21:48
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#34
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Guest
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my question is, how could we mod but not salvage before. but after nf, it screwed it all up?
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Jan 04, 2007, 11:47 AM // 11:47
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#36
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Chop, it seems the new salvage system was designed without taking items like these into account properly. The total lockdown of the bonus weapons was likely a temporary fix to prevent endless salvaging of these items for their mods. What bugs me is that a whole month after the issue was acknowledged by Gaile, there has been nothing but complete and utter silence on the subject from Anet. What with this and the PvP mods issues going unresolved for 3 months now, one has to wonder if they actually plan to fix it at all...
Oh and, I experienced something similar to Longasc myself, but it was the weapons that come with heroes. (thought I'd steal Morgahn's shield to use on my paragon, hah! No such luck.
EDIT - I updated the original post with a list of items that are affected. If I've missed any, post em up and I'll update the list accordingly.
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Jan 04, 2007, 12:22 PM // 12:22
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#37
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Jan 04, 2007, 02:01 PM // 14:01
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#38
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Academy Page
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Please fix this and while you're at it make the Prophesies preorder items useful.
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Jan 04, 2007, 02:05 PM // 14:05
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#39
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: PIMP
Profession: Mo/
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Quote:
Originally Posted by Gaile Gray
I have never been told that we intended to make Bonus Items non-upgradeable. It may be something that we did mean to do, or it could be a glitch. I will be happy to ask about this and I'm sure if this was intended I can learn why, and if it was not intended, we will fix it.
Thanks for pointing out the question.
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The wife just used her credit card an hour ago to surprise me with the bonus weapons. I hope the items do get fixed so I can fully enjoy them. Thank you.
Last edited by Gun Pierson; Jan 04, 2007 at 04:26 PM // 16:26..
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Jan 04, 2007, 02:12 PM // 14:12
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#40
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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Quote:
Originally Posted by Sarevok Thordin
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Yeah, although this is a technical bug, rather than a current mechanic of the game. It would be nice to see, but I don't expect existing weapons would be made inscribable - thats honestly far too much too ask of anet in reality, given the sheer numbers involved.
I just had a thought, what about all the american Prophecies pre-order items - I looked them up on wiki earlier, but gained very little on their upgradeability. Can someone clarify them?
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